Beenu Warmachine: Difference between revisions

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m Jack Ironhide moved page Bennu War Machine to Beenu War Machine: Incorrect spelling
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|race= [[Elemech]]/[[Robot]]
|race= [[Elemech]]/[[Robot]]
|stamina=Unknown
|stamina=Unknown
|affiliation=[[Bennu]]
|affiliation=[[Beenu]]
|ability= Beam, Barrier, Twin Hands
|ability= Beam, Barrier, Twin Hands
|equipment=N/A
|equipment=N/A
|weakness= Fruit
|weakness= Fruit
|hostile= Against all races except [[Bennu]]
|hostile= Against all races except [[Beenu]]
|talk=No
|talk=No
|first= The Zarlin Catacombs
|first= The Zarlin Catacombs
}}
}}


The '''Bennu War Machine''' is a machine created by the [[Bennu]] to fight against intruders of the [[Zarlin Catacombs]]. This was the final boss of [[The Zarlin Catacombs]] campaign.
The '''Beenu War Machine''' is a machine created by the [[Beenu]] to fight against intruders of the [[Zarlin Catacombs]]. This was the final boss of [[The Zarlin Catacombs]] campaign.


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== Characteristics ==
== Characteristics ==
===Appearance===
===Appearance===
The Bennu War Machine is a very large machine that has a face resembling a bird. It has two hands as well as glowing eyes. It towered over the party in [[The Zarlin Catacombs]], and was seemingly able to stand up in a giant chasm, the bottom of which could not be seen.
The Beenu War Machine is a very large machine that has a face resembling a bird. It has two hands as well as glowing eyes. It towered over the party in [[The Zarlin Catacombs]], and was seemingly able to stand up in a giant chasm, the bottom of which could not be seen.


==Abilities==
==Abilities==
===Beam===
===Beam===
The Bennu War Machine attaches energy beams to its targets and does 4 damage to a target at the end of the target's turn. The damage from the beam doubles for every consecutive turn it is attached, going up to 8 and then 16, and remaining at 16 every turn. These beams can only be broken if the one who the beam is attached to damages the War Machine.
The Beenu War Machine attaches energy beams to its targets and does 4 damage to a target at the end of the target's turn. The damage from the beam doubles for every consecutive turn it is attached, going up to 8 and then 16, and remaining at 16 every turn. These beams can only be broken if the one who the beam is attached to damages the War Machine.


===Barrier===
===Barrier===
The Bennu War Machine has a barrier which makes its main body and right hand invincible as long as the left hand is active. When it's left hand is defeated, it's right hand becomes vulnerable, and when that is defeated, its main body becomes vulnerable. However, this barrier can be completely disrupted by using fruit on it, as shown by [[Morgan Marie]].
The Beenu War Machine has a barrier which makes its main body and right hand invincible as long as the left hand is active. When it's left hand is defeated, it's right hand becomes vulnerable, and when that is defeated, its main body becomes vulnerable. However, this barrier can be completely disrupted by using fruit on it, as shown by [[Morgan Marie]].


===Twin Hands===
===Twin Hands===
The Bennu War Machine is able to use its mechanical hands to either smash its targets, or to pick its target up into the air, dealing 5 damage to them.
The Beenu War Machine is able to use its mechanical hands to either smash its targets, or to pick its target up into the air, dealing 5 damage to them.


==History==
==History==
===Background===
===Background===
===[[The Zarlin Catacombs]]===
===[[The Zarlin Catacombs]]===
At the end of their expedition into the Zarlin Catacombs, the party encountered a Bennu War Machine.
At the end of their expedition into the Zarlin Catacombs, the party encountered a Beenu War Machine.


===Fate===
===Fate===




After being heavily damaged by [[Bromas]]' team, and realising that it wouldn't be able to defeat them, the Bennu War Machine retreated back into the chasm where it came from.
After being heavily damaged by [[Bromas]]' team, and realising that it wouldn't be able to defeat them, the Beenu War Machine retreated back into the chasm where it came from.


==Trivia==
==Trivia==
* The mechanics behind the Bennu War Machine's boss fight were hinted at in the first three encounters of [[The Zarlin Catacombs]].
* The mechanics behind the Beenu War Machine's boss fight were hinted at in the first three encounters of [[The Zarlin Catacombs]].
** The barrier ability was shown in the first encounter, where the red, orange and yellow [[robots]] had linked barriers, making the red robot invincible whilst the orange robot was alive, and the orange robot invincible whilst the yellow robot was alive. The main body of the Bennu War Machine was red, with an orange hand and a yellow hand.
** The barrier ability was shown in the first encounter, where the red, orange and yellow [[robots]] had linked barriers, making the red robot invincible whilst the orange robot was alive, and the orange robot invincible whilst the yellow robot was alive. The main body of the Beenu War Machine was red, with an orange hand and a yellow hand.
** The ability to use fruit to break the barriers was subtly hinted at in the second encounter. [[Franky Rosebud]] threw a piece of fruit at [[Bromas]] upon first meeting him, thinking him to be a robot. The party were unaware of why he did this, as Franky was killed before he could share the information.
** The ability to use fruit to break the barriers was subtly hinted at in the second encounter. [[Franky Rosebud]] threw a piece of fruit at [[Bromas]] upon first meeting him, thinking him to be a robot. The party were unaware of why he did this, as Franky was killed before he could share the information.
*** Despite not knowing about the mechanic, [[Deadbones]], in an act of desperation, decided to have his character throw a piece of fruit at the Bennu War Machine, and managed to completely flip the battle in the party's favour.
*** Despite not knowing about the mechanic, [[Deadbones]], in an act of desperation, decided to have his character throw a piece of fruit at the Beenu War Machine, and managed to completely flip the battle in the party's favour.
** The beam ability was shown by the three large robots in the third encounter. They also were able to attach a beam that could only be broken by the target damaging the robot, and if it wasn't broken, the damage would double.
** The beam ability was shown by the three large robots in the third encounter. They also were able to attach a beam that could only be broken by the target damaging the robot, and if it wasn't broken, the damage would double.
* The final fight in [[The Zarlin Catacombs]] was the first to not feature any [[Supporter Events]] that affected the battle, instead only changing what would happen ''after'' the fight.
* The final fight in [[The Zarlin Catacombs]] was the first to not feature any [[Supporter Events]] that affected the battle, instead only changing what would happen ''after'' the fight.
* The Bennu War Machine is the second character to exist as multiple tiles, the first being the [[Behemoth]] from [[The Jewel of the Dingo Isles]].
* The Beenu War Machine is the second character to exist as multiple tiles, the first being the [[Behemoth]] from [[The Jewel of the Dingo Isles]].


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{{TZC}}
{{Races}}
{{Races}}
[[Category:Creatures]]
[[Category:Creatures]]

Revision as of 00:42, 20 September 2016

Beenu Warmachine



Race Elemech/Robot
Hostile Against all races except Beenu
Affiliations Beenu
Abilities Beam, Barrier, Twin Hands
Equipment N/A
Capable of Speech No
Weakness Fruit
First Appearance The Zarlin Catacombs


The Beenu War Machine is a machine created by the Beenu to fight against intruders of the Zarlin Catacombs. This was the final boss of The Zarlin Catacombs campaign.

Characteristics

Appearance

The Beenu War Machine is a very large machine that has a face resembling a bird. It has two hands as well as glowing eyes. It towered over the party in The Zarlin Catacombs, and was seemingly able to stand up in a giant chasm, the bottom of which could not be seen.

Abilities

Beam

The Beenu War Machine attaches energy beams to its targets and does 4 damage to a target at the end of the target's turn. The damage from the beam doubles for every consecutive turn it is attached, going up to 8 and then 16, and remaining at 16 every turn. These beams can only be broken if the one who the beam is attached to damages the War Machine.

Barrier

The Beenu War Machine has a barrier which makes its main body and right hand invincible as long as the left hand is active. When it's left hand is defeated, it's right hand becomes vulnerable, and when that is defeated, its main body becomes vulnerable. However, this barrier can be completely disrupted by using fruit on it, as shown by Morgan Marie.

Twin Hands

The Beenu War Machine is able to use its mechanical hands to either smash its targets, or to pick its target up into the air, dealing 5 damage to them.

History

Background

At the end of their expedition into the Zarlin Catacombs, the party encountered a Beenu War Machine.

Fate

After being heavily damaged by Bromas' team, and realising that it wouldn't be able to defeat them, the Beenu War Machine retreated back into the chasm where it came from.

Trivia

  • The mechanics behind the Beenu War Machine's boss fight were hinted at in the first three encounters of The Zarlin Catacombs.
    • The barrier ability was shown in the first encounter, where the red, orange and yellow robots had linked barriers, making the red robot invincible whilst the orange robot was alive, and the orange robot invincible whilst the yellow robot was alive. The main body of the Beenu War Machine was red, with an orange hand and a yellow hand.
    • The ability to use fruit to break the barriers was subtly hinted at in the second encounter. Franky Rosebud threw a piece of fruit at Bromas upon first meeting him, thinking him to be a robot. The party were unaware of why he did this, as Franky was killed before he could share the information.
      • Despite not knowing about the mechanic, Deadbones, in an act of desperation, decided to have his character throw a piece of fruit at the Beenu War Machine, and managed to completely flip the battle in the party's favour.
    • The beam ability was shown by the three large robots in the third encounter. They also were able to attach a beam that could only be broken by the target damaging the robot, and if it wasn't broken, the damage would double.
  • The final fight in The Zarlin Catacombs was the first to not feature any Supporter Events that affected the battle, instead only changing what would happen after the fight.
  • The Beenu War Machine is the second character to exist as multiple tiles, the first being the Behemoth from The Jewel of the Dingo Isles.