Air Sprites: Difference between revisions
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==Summoning== | ==Summoning== | ||
Once a Theurgist uses Summon Air Sprites, four Air Sprites are summoned into the exact location that the summoner desires. Once summoned, they are controlled by the [[Rob | game master]] on the summoners turn. The summoner may instruct the game master to either move the Air Sprites before or after their respective turn. While the game master may control the Air Sprites, they will make sure the Air Sprites fight on the side of the playing party. It is possible that a summoned Air Sprite may become | Once a Theurgist uses Summon Air Sprites, four Air Sprites are summoned into the exact location that the summoner desires. Once summoned, they are controlled by the [[Rob | game master]] on the summoners turn. The summoner may instruct the game master to either move the Air Sprites before or after their respective turn. While the game master may control the Air Sprites, they will make sure the Air Sprites fight on the side of the playing party. It is possible that a summoned Air Sprite may become rogue and will attack anything nearby. | ||
==Characteristics== | ==Characteristics== | ||
Revision as of 04:55, 20 July 2015
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| Air Sprites | |
|---|---|
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| |
| File:Sprite.png | |
| Race | Elemental |
| Hostile | No |
| Affiliations | |
| Abilities | None |
| Equipment | None |
| Capable of Speech | No |
| Weakness | Unknown |
| First Appearance | Porc Hunters |
Air Sprites are Elementals that may be summoned using air, by Theurgists with the Summon Air Sprites ability.
Summoning
Once a Theurgist uses Summon Air Sprites, four Air Sprites are summoned into the exact location that the summoner desires. Once summoned, they are controlled by the game master on the summoners turn. The summoner may instruct the game master to either move the Air Sprites before or after their respective turn. While the game master may control the Air Sprites, they will make sure the Air Sprites fight on the side of the playing party. It is possible that a summoned Air Sprite may become rogue and will attack anything nearby.
Characteristics
Air Sprites are described as wispy embodiments of air itself. They do not have faces, limbs, or any appendages unless otherwise stated.
Abilities
Air Sprites can move up to 10 spaces to their nearest target. Once next to their target, they may attempt to deal 1 damage. They are not affected by rough terrain, as seen in The Many Gobos of Pat campaign. When an Air Sprite takes damage, the caster must choose to take the stamina cost for the Air Sprite to keep it alive, though if they don't, the summoning instantly fades.


