Sir Spankey Themuncay: Difference between revisions
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Sir Spanky the Monkey and his seven siblings travel to [[Nisovin]]'s Manor in to receive a job that could pay them enough to retire. On the way to the village, Sir Spanky and his younger sister [[Penis Warlock]] have some conflict over the death of their [[Mike Jackson|father]], but Sir Spanky is able to provide closures for his younger sister as it was for a good reason. After receiving a novel containing information on [[Bopen]]'s lair from Nisovin, Sir Spanky, his family, and [[Kormac]], one of Nisovin's minions, embark on their journey. | Sir Spanky the Monkey and his seven siblings travel to [[Nisovin]]'s Manor in to receive a job that could pay them enough to retire. On the way to the village, Sir Spanky and his younger sister [[Penis Warlock]] have some conflict over the death of their [[Mike Jackson|father]], but Sir Spanky is able to provide closures for his younger sister as it was for a good reason. After receiving a novel containing information on [[Bopen]]'s lair from Nisovin, Sir Spanky, his family, and [[Kormac]], one of Nisovin's minions, embark on their journey. | ||
Once arriving they proceed to the first room in his lair, finding Kormac surrounded by skeletons, and Penis seemingly missing. After defeating the skeletons, Kormac leaves the dwarves again, in order to conduct his own business. Sir Spanky is the only one to witness Kormac leaving, soliciting a hug that helped Spanky move on from his dad issues. | Once arriving they proceed to the first room in his lair, finding Kormac surrounded by [[Skeleton|skeletons]], and Penis seemingly missing. After defeating the skeletons, Kormac leaves the dwarves again, in order to conduct his own business. Sir Spanky is the only one to witness Kormac leaving, soliciting a hug that helped Spanky move on from his dad issues. | ||
In next room the dwarves find a group of hostile [[Mermaid|Mermaids]]-- in the course of combatting them, Sir Spanky ends up enlarged, with two of the mermaids [[Honor | In next room the dwarves find a group of hostile [[Mermaid|Mermaids]]-- in the course of combatting them, Sir Spanky ends up enlarged, with two of the mermaids [[Paladin#Honor Chains|Honor Chained]] to him. Upon exiting the mermaid room, giant Sir Spanky encounters an [[Ogre]] who he engages in battle with, dual wielding the mermaids, eventually killing the ogre by crushing him. After the battle is over, Kormac arrives to find the dwarves still screwing around, and the ogre dead. Frustrated, he tells them the ogre was a father of four, and the one who told he and Nisovin about Bopen. Kormac leaves once again, warning the brothers not to talk to the lion statue. | ||
Sir Spanky and his family then enter the next room, where he summons a [[Moose]] called [[Robert Moran]] during combat with some | Sir Spanky and his family then enter the next room, where he summons a [[Moose]] called [[Rob|Robert Moran]] during combat with some skeletons. After the skeletons left, Sir Spanky and his brothers ignored Kormac's warning and talked to the lion anyway. Managing to solve the lion's riddles, the statue crumbled to dust, opening up a cramped passage to a hidden room. There they met a [[Sorcerer]] called [[Coober]], who said he was working for Nisovin to discover if Kormac had ulterior motives. Coober offered the group magical items in exchange for [[Inky]] enchanting his staff in order to open a black magic barrier; frustrated by the brothers inaction and squabbling, Coober teleported away. | ||
Around the corner from their encouter with Coober, Sir Spanky discovered blood on the floor, which he accidentally falls into while attempting to investigate, drenching himself and his scraped up elbow in the unknown blood. The group then discover three [[Necromancer]]s summoning a wave of [[Undead]]-- As the undead begin to fill the room, [[Blinky]], [[Inky]], and [[Dicklord]] collapse the exit in their panic to escape, cutting Sir Spanky and his brothers off from [[Thanks]]. With the exit sealed off and their death seemingly imminent, Robert Moran sacrifices itself in order to let Sir Spanky escape. After his brother Blinky's death, Sir Spanky starts to gain vampiric powers; traumatized, he runs into the skeletons who ignore him, and is able to sustain his sanity even after seeing Robert Moran's carcass. | Around the corner from their encouter with Coober, Sir Spanky discovered blood on the floor, which he accidentally falls into while attempting to investigate, drenching himself and his scraped up elbow in the unknown blood. The group then discover three [[Necromancer]]s summoning a wave of [[Undead]]-- As the undead begin to fill the room, [[Blinky]], [[Inky]], and [[Dicklord]] collapse the exit in their panic to escape, cutting Sir Spanky and his brothers off from [[Thanks]]. With the exit sealed off and their death seemingly imminent, Robert Moran sacrifices itself in order to let Sir Spanky escape. After his brother Blinky's death, Sir Spanky starts to gain vampiric powers; traumatized, he runs into the skeletons who ignore him, and is able to sustain his sanity even after seeing Robert Moran's carcass. | ||
Revision as of 13:31, 4 June 2015
Sir Spanky the Monkey, the eldest of seven, is a character portrayed by PauseUnpause during the Nuren Campaign. He is the leader of the party during the game.
Characteristics
Sir Spanky the Monkey is 269 years old.
Race and Class
Sir Spanky the Monkey is a Dwarf Lumberjack who is infected with Vampirism.
Personality
Sir Spanky the Monkey shows a deep care for his siblings, as present when he killed their Dad after witnessing his pedophilic behavior towards his brothers, and possibly himself. He is seen as the leader towards his brothers, though his leadership skills is are not displayed well during the Nuren Campaign. Sir Spanky is also known to have a hatred of Gnomes.
History
Sir Spanky the Monkey and his seven siblings travel to Nisovin's Manor in to receive a job that could pay them enough to retire. On the way to the village, Sir Spanky and his younger sister Penis Warlock have some conflict over the death of their father, but Sir Spanky is able to provide closures for his younger sister as it was for a good reason. After receiving a novel containing information on Bopen's lair from Nisovin, Sir Spanky, his family, and Kormac, one of Nisovin's minions, embark on their journey.
Once arriving they proceed to the first room in his lair, finding Kormac surrounded by skeletons, and Penis seemingly missing. After defeating the skeletons, Kormac leaves the dwarves again, in order to conduct his own business. Sir Spanky is the only one to witness Kormac leaving, soliciting a hug that helped Spanky move on from his dad issues.
In next room the dwarves find a group of hostile Mermaids-- in the course of combatting them, Sir Spanky ends up enlarged, with two of the mermaids Honor Chained to him. Upon exiting the mermaid room, giant Sir Spanky encounters an Ogre who he engages in battle with, dual wielding the mermaids, eventually killing the ogre by crushing him. After the battle is over, Kormac arrives to find the dwarves still screwing around, and the ogre dead. Frustrated, he tells them the ogre was a father of four, and the one who told he and Nisovin about Bopen. Kormac leaves once again, warning the brothers not to talk to the lion statue.
Sir Spanky and his family then enter the next room, where he summons a Moose called Robert Moran during combat with some skeletons. After the skeletons left, Sir Spanky and his brothers ignored Kormac's warning and talked to the lion anyway. Managing to solve the lion's riddles, the statue crumbled to dust, opening up a cramped passage to a hidden room. There they met a Sorcerer called Coober, who said he was working for Nisovin to discover if Kormac had ulterior motives. Coober offered the group magical items in exchange for Inky enchanting his staff in order to open a black magic barrier; frustrated by the brothers inaction and squabbling, Coober teleported away.
Around the corner from their encouter with Coober, Sir Spanky discovered blood on the floor, which he accidentally falls into while attempting to investigate, drenching himself and his scraped up elbow in the unknown blood. The group then discover three Necromancers summoning a wave of Undead-- As the undead begin to fill the room, Blinky, Inky, and Dicklord collapse the exit in their panic to escape, cutting Sir Spanky and his brothers off from Thanks. With the exit sealed off and their death seemingly imminent, Robert Moran sacrifices itself in order to let Sir Spanky escape. After his brother Blinky's death, Sir Spanky starts to gain vampiric powers; traumatized, he runs into the skeletons who ignore him, and is able to sustain his sanity even after seeing Robert Moran's carcass.
Running past the Sorcerers, Sir Spanky enters into Lord Bopen's throne room, where he find Kormac on his knees in front of Bopen. After seeing Sir Spanky, Bopen offers Sir Spanky to join him as a minion and champion. Sir Spanky agrees, but Bopen gives him one condition-- that he has to kill Kormac with his lumberjack axe. Sir Spanky initially refuses, but eventually caves, breaking a cardinal lumberjack rule to kill Kormac.
Notable Traits and Abilities
His skills consisted of the Lumberjack skills Earthquake, Mount, and Woodland Companion. Also during the Nuren Campaign he was afflicted with Vampirism, giving him Vampire powers.
Dwarven Physiology:
- Longevity: Dwarves naturally live longer than a human do, living several centuries longer.
- Dwarven Durability: Dwarves have denser muscle and internal organ structure than humans, allowing them to be more formidable in battle as opposed to less durable races.
- Dwarven Endurance: Dwarves can do tasks for extended periods of time longer than human or similar races could.
- Dwarven Strength: Dwarves are known for naturally having strength enough to lift several hundred pounds more than a human who undergoes training could.
- Subterranean Adaptation: Due to Dwarven culture of living underground, Dwarf is naturally adapted to surviving low-light, underground caves and tunnel systems with ease.
Lumberjack Training:
- Earthquake Generation: Lumberjacks can utilize their body weight to cause tremors in the Earth, creating pitfalls or jutting up some land to attack a target.
- Empathy Link: Lumberjacks have the innate ability to connect to nature, allowing them to form a similar links to targets, allowing them to tame, or “Mount,” them.
- Animal Summoning: Lumberjacks can summon a “Woodland Companion” to their aide. Lumberjacks must form a beneficial bond with the creature; otherwise it will leave them for disloyalty.
- Animal Empathy: Lumberjacks can sense or otherwise feel the emotional state of their Woodland Companion.
Personal Items
As a Lumberjack, he owned an axe which would be used only for cutting, though he breaks his bond when he tries to decapitate Kormac to prove his worth to the Skeleton Lord Bopen.
Fate
Sir Spanky is currently an Undead minion of the Skeleton Lord Bopen.
Appearances
| Campaign | Role | Youtube Timestamp |
|---|---|---|
| The Nuren Campaign | Main Character | N/A (all videos in campaign) |
Trivia
- The voice editor Pause uses to say Sir Spanky the Monkey is a reference to Sir Schmoopy of Awesometon from Rob's original series Unforgotten Realms.
- Sir Spanky the Monkey broke the lumberjack code to only use your axe for chopping wood when he killed Kormac.


