Kobold: Difference between revisions

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== Description ==
== Description ==
Kobolds are a small mammal race, surviving in various caves. They dine on various minerals in these caves, but seem to favor unvaluable jewels. The Kobolds can also eat Gemlings, which causes hostile situations between the two species.
Kobolds are a small mammal race, surviving in various caves. They dine on various minerals in these caves, but seem to favor unvaluable jewels. The Kobolds can also eat [[Gemling|Gemlings]], which causes hostile situations between the two species.


The Kobold hierarchy usually denotes that the boss of a band of Kobolds are undefiable leaders, while Paladins are not regarded as much in the groups other than healers.
The Kobold hierarchy usually denotes that the boss of a band of Kobolds are undefiable leaders, while [[Paladins]] are not regarded as much in the groups other than healers.
== Abilities ==
== Abilities ==
'''Kobold Physiology''':
'''Kobold Physiology''':

Revision as of 04:20, 5 June 2015

Kobold



Race Triton Guard Kobold
Hostile Sometimes
Affiliations N/A
Abilities Bite and two class abilities
Equipment Wooden Club
Capable of Speech Yes
Weakness None
First Appearance The Nuren Campaign



Description

Kobolds are a small mammal race, surviving in various caves. They dine on various minerals in these caves, but seem to favor unvaluable jewels. The Kobolds can also eat Gemlings, which causes hostile situations between the two species.

The Kobold hierarchy usually denotes that the boss of a band of Kobolds are undefiable leaders, while Paladins are not regarded as much in the groups other than healers.

Abilities

Kobold Physiology:

  • Enhanced Bite: Kobolds have very strong bites that they can use in battle. This bite can also give targets rabies if the Kobold itself is infected with rabies, increasing the dangerousness of the bite.
    • Infectious Bite: Kobolds can give other species a form of rabies, which will eventually dissipate over time or can be cured by coming in contact with water, but will be very harmful to the target during the duration of the disease.
      • Disease Immunity: Due to the Kobolds naturally
  • Fur Generation: Kobolds have a natural layer of fur covering their bodies.
    • Natural Camouflage: Kobolds’ fur has evolved to retain the visual texture of the rocky walls they live in. This allows them to hide from predators or potential captors.
  • Mineral Digestion: Kobolds have a fondness for eating and ingesting various minerals from underground. They may even eat sentient beings such as Gemlings.
  • Kobold Strength: Kobolds have the strength equal to that of a dwarf, allowing them to further evolve in the dangerous caves and mountains they live in.
  • Night Vision: Kobolds have full vision in pitch black locations. Not all Kobolds gain this ability and must improvise in order the successfully survive in darkness.
  • Slight Probability Manipulation: Triton Ground Kobolds have the unique ability to alter the probability of their actions. The alteration is completely random and if they probability is extraordinarily out of their favor, that event will most likely happen.
    • Reactive Adaptation: Some Kobolds have the ability to overcome obstacles quickly.

Notable Kobolds

Trivia