Air Sprites: Difference between revisions

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'''Air Sprites''' are [[Elemental | Elementals]] that may be summoned using air, by [[Theurgist | Theurgists]]. The summoner may choose exactly where the Air Sprites are summoned, but after they are summoned they are controlled by the game master and will fight for the heroes.
'''Air Sprites''' are [[Elemental | Elementals]] that may be summoned using air, by [[Theurgist | Theurgists]] with the [[Theurgist#Summon_Air_Sprites | Summon Air Sprites]] ability.


==Summoning==
==Summoning==


When an Air Sprite takes damage, the caster must choose to take the stamina cost for the Air Sprite to keep it alive, though if they don't, the summoning instantly fades.
Once a Theurgist uses Summon Air Sprites, four Air Sprites are summoned into the exact location that the summoner desires. Once summoned, they are controlled by the [[Rob | game master]] on the summoners turn. The summoner may instruct the game master to either move the Air Sprites before or after their respective turn. While the game master may control the Air Sprites, they will make sure the Air Sprites fight on the side of the playing party.


== Characteristics ==
== Characteristics ==


Air Sprites are described as wispy embodiments of air itself.
Air Sprites are described as wispy embodiments of air itself. They do not have faces, limbs, or any appendages unless otherwise stated.


== Abilities ==
== Abilities ==


Air Sprites can move up to 10 spaces to their nearest target. Once next to their target, they may attempt to deal 1 damage.
Air Sprites can move up to 10 spaces to their nearest target. Once next to their target, they may attempt to deal 1 damage. They are not affected by rough terrain, as seen in [[The Many Gobos of Pat]] campaign. When an Air Sprite takes damage, the caster must choose to take the stamina cost for the Air Sprite to keep it alive, though if they don't, the summoning instantly fades.


[[Category: Elementals]]
[[Category: Elementals]]

Revision as of 06:59, 3 July 2015

Air Sprites


File:Sprite.png
Race Elemental
Hostile No
Affiliations
Abilities None
Equipment None
Capable of Speech No
Weakness Unknown
First Appearance Porc Hunters


Air Sprites are Elementals that may be summoned using air, by Theurgists with the Summon Air Sprites ability.

Summoning

Once a Theurgist uses Summon Air Sprites, four Air Sprites are summoned into the exact location that the summoner desires. Once summoned, they are controlled by the game master on the summoners turn. The summoner may instruct the game master to either move the Air Sprites before or after their respective turn. While the game master may control the Air Sprites, they will make sure the Air Sprites fight on the side of the playing party.

Characteristics

Air Sprites are described as wispy embodiments of air itself. They do not have faces, limbs, or any appendages unless otherwise stated.

Abilities

Air Sprites can move up to 10 spaces to their nearest target. Once next to their target, they may attempt to deal 1 damage. They are not affected by rough terrain, as seen in The Many Gobos of Pat campaign. When an Air Sprite takes damage, the caster must choose to take the stamina cost for the Air Sprite to keep it alive, though if they don't, the summoning instantly fades.