Wizard

From Unforgotten Realms Wiki
Revision as of 16:45, 3 June 2015 by imported>CoconutM1lk (Abilities: filled out the table)
Jump to navigationJump to search

Wizards are a spell-casting class similar to the Sorcerer. Unlike the Sorcerer, however, the Wizard's abilities fulfil a much more aggressive role. This means that a Wizard can easily be the primary source of damage for a party, rivalling the power of even the most fearsome physical attackers.

Abilities

Ability Description Gem Classification Stamina Cost Image
Arcane Beam Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line. Once you have successfully cast Arcane Beam, you may continue the beam each turn at the cost of 1 stamina. You cannot move or use an action if you do this, but you may redirect the beam. Spell
Ranged = 10
3 File:Wizard Arcane Beam.png
Arcane Missiles Unleash a barrage of 7 missiles that deal 1 damage each. These missiles can be split at any number of enemies or focused on a single target. Spell
Ranged = 10
3 File:Wizard Arcane Missiles.png
Blizzard Summon forth a cloud of ice rain that deals 2 damage at the end of your turn to all targets in a 5x5 radius. This ice rain lasts until the cloud is disrupted or until the end of combat. Spell
Ranged = 10
?
3 File:Wizard Blizzard.png
Fireball Throw a ball of fire dealing 7 damage at a target. Rolling a critical drastically increases the size of this fireball to hit a 3x3 area around your target. Spell
Ranged = 10
3 File:Wizard Fireball.png
Ice Blast Deal 7 damage to all targets in a 3x3 area centered around you. Each turn, if you have not moved or taken damage, then the stamina cost is reduced by 1 until it no longer costs stamina. Spell
Melee
3 File:Wizard Ice Blast.png
Rampant Chorus Harmonize a single note one by one with the rest of the group. If the Game Master deems your harmony valid, you may summon forth a power familiar spirit to aid you in battle for a single turn. Your group's stamina is restored to full, all allies take an additional action on their turn, and your familiar will attempt to protect your allies from damage. Spell
Interrupt
?
3 File:Wizard Rampant Chorus.png