Wizard

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Wizards are a class often seen casting spells or performing other acts of magic.

Abilities

Ability Description Gem Classification Stamina Cost Image
Arcane Beam Shoot forth a penetrating beam of pure arcane energy that deals 5 damage in a line. Once you have successfully cast Arcane Beam, you may continue the beam each turn at the cost of 1 stamina. You cannot move or use an action if you do this, but you may redirect the beam. Spell
Ranged = 10
3 File:Wizard Arcane Beam.png
Arcane Missiles Spell
Ranged = 10
3 File:Wizard Arcane Missiles.png
Blizzard Spell
Ranged = 10
?
3 File:Wizard Blizzard.png
Fireball Spell
Ranged = 10
3 File:Wizard Fireball.png
Ice Blast Spell
Melee
3 File:Wizard Ice Blast.png
Rampant Chorus Spell
Interrupt
?
3 File:Wizard Rampant Chorus.png

Powers

Monk Training:

  • Spiritual Meditation: Monks can choose to meditate for a time. This will allow them to awaken their inner power at once. The power is then suppressed once more, leaving the host weakened from utilizing the various abilities at their disposal.
    • Paralysis Inducement: Due to the Monks meditating, they remain in a seated position, unable to move on their own will. Their allies may move them, but if the Monk it attacked, they will be awakened prematurely.
    • Inner Power: Once the Monks awaken from their meditation, they can release all their power at once. The result of release this power will often turn the tide of any battle, but will leave the Monk exhausted from the sudden burst of energy once it recedes. It is known that the longer the Monk retains their meditation stance, the more powerful they will be once they awaken.
  • Cloud Creation: Monks can create a “Nimbus Familiar” from the spirit of a deceased companion. This Nimbus will then assist the Monk who summoned it and will have a natural mental connection between them.
    • Mental Link: The Monk has a mental connection to the Nimbus, in which if the Monk wishes it to appear in a certain location or do a certain action, the Nimbus will take part.
  • Earth Generation: Monks can summon large “Force Pillars” from the earth itself. The pillars can actually push targets away or even appear from underwater.
  • Emotion Negation: By using the spell “Sooth Spirits,” Monks can remove a negative emotion from a target. Should the spell be successful, the target is unable to feel the chosen emotion for a day. If the spell is critical, however, the target will unable to feel the chosen emotion for an extremely lengthy period of time.
  • Multiple Strikes: By performing the technique known as “Shift Style Punch,” Monks strike a target multiple times so long as they do not fail to punch. They can even use the speed of these punches to propel themselves forward, potentially switching targets during the midst of the technique.

Notable Monks

Thanks