Sorcerer

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Revision as of 09:38, 4 June 2015 by imported>Skydivizer (class card sheet format)
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The Sorcerer is one of the most prominent classes within Unforgotten Realms Live. Gifted in the magical arts, the Sorcerer can use a variety of multi-purpose skills to buff their allies, reposition or confuse, or even cause a moderate amount of damage. A very well-rounded class, the Sorcerer can fit well into almost any party.


Abilities

Name / Description Stamina Cost Image
The Sorcerer teleports up to 10 spaces away and interrupts another target's turn with one of their own. This is considered a completely separate bonus turn. Using this ability has the chance of making the Sorcerer very dizzy.
Enlarge 3 [[File:Sorcerer Enlarge.png|325px|center|frameless|class=img-100]]
The Sorcerer may dramatically change the size of a target or object increasing it up to 4 times the normal size. This transformation will only last a few minutes, but will increase the target's size, strength, and stamina for the duration of the spell. A low roll can have an inverse effect. Use with caution.
Flare 1 [[File:Sorcerer Flare.png|325px|center|frameless|class=img-100]]
The Sorcerer may summon a powerful ball of light in their hands that can be thrown for five damage. The Sorcerer is able to change the properties of this ball in many ways. The Sorcerer can specialize it to blind, burn, change it's size, distance, power, have it explode, or multiply. The more complex it is the harder it will be to successfully cast.
Ray of Frost 1 [[File:Sorcerer Ray of Frost.png|325px|center|frameless|class=img-100]]
The Sorcerer may shoot forth a beam of ice that deals two damage, freezes the target in place, and stuns them for a turn. When using this attack the Sorcerer may say a joke, if the other role-players deem the pun clever enough the Sorcerer may use another action that is not one of their class skills.
Rolling Fog 3 [[File:Sorcerer Rolling Fog.png|325px|center|frameless|class=img-100]]
The Sorcerer creates a dense fog at a targeted location. The fog expands to nearby spaces each turn until it has expanded twelve times. The fog will morph to protect the Sorcerer, but not their allies. The fog makes m ving and attacking through it much more difficult for everyone, except the Sorcerer. The fog is also quite flammable.

Powers

Magical Abilities: Sorcerers have access to a few magical abilities due their training.

  • Ice Beam Emission: Known as the spell “Ray of Frost,” Sorcerers can shoot out a beam of subzero energy at a target. If a target is hit by the beam, their internal temperatures will be reduced, causing them to be ineffective in battle temporarily.
    • Verbal Enhancement: They can use a pun-like battle cry when activating this beam, allowing them to follow up with another action immediately.
  • Size Enhancement: Known as “Enlarge,” Sorcerers can increase the size of themselves or others to, at most, four times their original size. The spell will also increase the target’s strength and stamina during the duration of it. If the spell should fail, it will cause the target to shrink.
    • Enhanced Strength: the target of a successful Enlarge spell will be able to exhibit great strength than they previously could.
    • Enhanced Stamina: the target of a successful Enlarge spell will be able to fully utilize their natural abilities for a greater period of time.
    • Size Reduction: the target of an unsuccessful Enlarge spell will be shrunk to, at most, a fourth of their original size. This will cause the target’s strength and stamina to reduce as well during the duration of the spell.
  • Fog Generation: Known as the spell “Rolling Fog,” Sorcerers can generate a thick, expanding fog at a location of his choosing. This fog will continue to expand and hinder others to be unable to effectively see or move through the fog. The fog will naturally attempt to protect the caster. It should be noted that the fog is flammable.
    • Enhanced Vision: The user has the ability to be the only one to see through his fog as easily as he could see prior.
  • Basic Level Teleportation: Known as the spell “Blink,” Sorcerers can teleport short distances. As it is a basic level spell, the user is not well adjustment to the sudden movement of molecules, cause slight dizziness upon the use of the spell.
  • Light Ball Projection: Sorcerers can generate balls of light in various sizes and capabilities under the spell “Flare.” The capabilities of the light ball can be to either blind targets to burn them.
  • Food Generation: With the aid of an extremely powerful staff, a sorcerer can generate Apple Juice and/or Orange Juice for later consumption.
    • Food Entity Creation: It has been seen that sometimes when preparing to summon Apple Juice it can create a sentient being in the form of Apple Juice. It is capable of thoughts, feelings and movement, but cannon speak.
  • Flame Suppression: Advanced sorcerers have the ability to eradicate fires. These include magically created fires that would naturally exist for over two decades.
  • Shape Shifting: More advanced wizards can utilize the Bard Class technique of biomorphing and appear as a different person by the use of magic.
  • Mental Link: Advanced sorcerers can create a mental link with those that they have met. This will allow them to speak directly into the minds of whom they choose, regardless of distance.

Notable Sorcerers

Gracias

Nisovin

Penis Warlock

Yumi