Blinky
From Unforgotten Realms Wiki
Blinky is a male Dwarf Seer played by Deadbones in The Nuren Campaign. Blinky was one of the middle sons of "Mike Jackson," and twin brother to Inky.
Characteristics
Race and Class
Personality
Powers and Abilities
Dwarven Physiology:
- Longevity: Dwarves naturally live longer than a human do, living several centuries longer.
- Dwarven Durability: Dwarves have denser muscle and internal organ structure than humans, allowing them to be more formidable in battle as opposed to less durable races.
- Dwarven Endurance: Dwarves can do tasks for extended periods of time longer than human or similar races could.
- Dwarven Strength: Dwarves are known for naturally having strength enough to lift several hundred pounds more than a human who undergoes training could.
- Subterranean Adaptation: Due to Dwarven culture of living underground, Dwarf is naturally adapted to surviving low-light, underground caves and tunnel systems with ease.
Seer Training: Blinky has the first ever Hybrid Class, dubbed as a Seer, with abilities from Paladins, Monks and Sorcerers.
- Emotion Negation: By using the spell “Sooth Spirits,” Seers can remove a negative emotion from a target. Should the spell be successful, the target is unable to feel the chosen emotion for a day. If the spell is critical, however, the target will unable to feel the chosen emotion for an extremely lengthy period of time.
- Holy Chain Creations: By using the holy spell “Honor Chains,” Seers can summon forth chains made out of pure light. These will attach a target to either another person or the ground. Only a Paladin can break the spell by whispering an ancient word of honor of their choosing.
- Binding: The target of the spell is bounded to whatever the Seer chose as an anchor. The target cannot move so long as the spell is in effect. Earlier versions of this spell allowed movement, but channeled the damage throughout the participants that were chained.
- Spell Nullification: Any paladin can break the spell so long as they correctly whisper the ancient word of honor. Seers, however, cannot break the spell.
- Size Enhancement: Known as “Enlarge,” Seers can increase the size of themselves or others to, at most, four times their original size. The spell will also increase the target’s strength and stamina during the duration of it. If the spell should fail, it will cause the target to shrink.
- Enhanced Strength: the target of a successful Enlarge spell will be able to exhibit great strength than they previously could.
- Enhanced Stamina: the target of a successful Enlarge spell will be able to fully utilize their natural abilities for a greater period of time.
- Size Reduction: the target of an unsuccessful Enlarge spell will be shrunk to, at most, a fourth of their original size. This will cause the target’s strength and stamina to reduce as well during the duration of the spell.
Personal Items
- Small Wand
- Sling Shot


