Monk
The Monk is a playable class prominently seen in the first campaign, the Nuren Campaign.
Abilities
Until we receive an updated set of cards, the following are from the Nuren Campaign, and may change in the future.
Spirit Rush
Begin a meditation ritual that will cause you to skip your next two turns. You will be unable to dodge or react in this state. on the third turn after using Spirit Rush, You may play all three turns of combat. These turns cannot be saved and must be used at the end of Spirit Rush.
Soothe Spirits
Force Pillar
Using your inner spirit, bend a square pillar out of the ground, walls, or ceiling of a solid surface to create a wall. Targets in the space you summon this pillar will attempt to roll away or take one damage. This ability can be used at any time, even to interrupt another action currently in play.
Shift Style Punch
Nimbus Familiar
At all times, a small cloud will follow you around. Your Nimbus cannot be attacked or hurt by physical damage. Once per round of combat, your Nimbus may intervene by moving a target or object of normal size one space. This may be used at any time.


