Monk

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Revision as of 04:31, 3 June 2015 by imported>Axo801 (Notable Monks)
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The Monk is a playable class prominently seen in the first campaign, the Nuren Campaign.

Abilities

Until we receive an updated set of cards, the following are from the Nuren Campaign, and may change in the future.

Spirit Rush

Begin a meditation ritual that will cause you to skip your next two turns. You will be unable to dodge or react in this state. on the third turn after using Spirit Rush, You may play all three turns of combat. These turns cannot be saved and must be used at the end of Spirit Rush.

Soothe Spirits

Force Pillar

Using your inner spirit, bend a square pillar out of the ground, walls, or ceiling of a solid surface to create a wall. Targets in the space you summon this pillar will attempt to roll away or take one damage. This ability can be used at any time, even to interrupt another action currently in play.

Shift Style Punch

Nimbus Familiar

At all times, a small cloud will follow you around. Your Nimbus cannot be attacked or hurt by physical damage. Once per round of combat, your Nimbus may intervene by moving a target or object of normal size one space. This may be used at any time.

Powers

Monk Training:

  • Spiritual Meditation: Monks can choose to meditate for a time. This will allow them to awaken their inner power at once. The power is then suppressed once more, leaving the host weakened from utilizing the various abilities at their disposal.
    • Paralysis Inducement: Due to the Monks meditating, they remain in a seated position, unable to move on their own will. Their allies may move them, but if the Monk it attacked, they will be awakened prematurely.
    • Inner Power: Once the Monks awaken from their meditation, they can release all their power at once. The result of release this power will often turn the tide of any battle, but will leave the Monk exhausted from the sudden burst of energy once it recedes. It is known that the longer the Monk retains their meditation stance, the more powerful they will be once they awaken.
  • Cloud Creation: Monks can create a “Nimbus Familiar” from the spirit of a deceased companion. This Nimbus will then assist the Monk who summoned it and will have a natural mental connection between them.
    • Mental Link: The Monk has a mental connection to the Nimbus, in which if the Monk wishes it to appear in a certain location or do a certain action, the Nimbus will take part.
  • Earth Generation: Monks can summon large “Force Pillars” from the earth itself. The pillars can actually push targets away or even appear from underwater.
  • Emotion Negation: By using the spell “Sooth Spirits,” Monks can remove a negative emotion from a target. Should the spell be successful, the target is unable to feel the chosen emotion for a day. If the spell is critical, however, the target will unable to feel the chosen emotion for an extremely lengthy period of time.
  • Multiple Strikes: By performing the technique known as “Shift Style Punch,” Monks strike a target multiple times so long as they do not fail to punch. They can even use the speed of these punches to propel themselves forward, potentially switching targets during the midst of the technique.

Notable Monks

Thanks