Monk

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The Monk is a playable class prominently seen in the first campaign, the Nuren Campaign. They use a verity of tactics focusing on harnessing the power from deep within themselves.

Abilities

Name / Description Stamina Cost Image
Force Pillar Yes 10 2 Yes 3
File:Monk Force Pillar.png
Using your inner spirit, bend a square pillar out of the ground, walls, or ceiling of a solid surface to create a 1x1 or 2x2 wall. Targets in the space you summon this pillar may attempt to roll away or take 3 damage.
Nimbus Familiar Yes Combat 0
File:Monk Nimbus Familiar.png
Summon forth a Nimbus Familiar to your side. Your nimbus cannot be damaged in anyway. Once per round of combat, your Nimbus may intervene by moving a target or object of normal size 1 space. Your nimbus must represent a person in your life who has passed on.
Shift Style Punch Yes 3
File:Monk Shift Style Punch.png
Unleash a series of punches that each deal 2 damage. For each punch, you only fail if you roll a 1 plus however many punches you have done so far. With each punch, you can move 1 space and even change target. If you manage to punch 7 times in a row, all targets hit by punches take 5 damage.
Soothe Spirits Yes 10 3
File:Monk Soothe Spirits.png
Attempts to soothe the inner spirit of a target, reducing hatred, aggression, fear or an emotion of your choice. If successful, the target won't be able to feel this emotion for 24 hours. Multiple targets are allowed, but at the expense of effectiveness.
Spirit Rush Yes Combat 3
File:Monk Spirit Rush.png
You may use three more actions this turn. These actions do not cost stamina, but you may not use class abilities twice.

Notable Monks