Earth Spirit: Difference between revisions
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[[Category: Elementals]] | [[Category: Elementals]] | ||
* Earthlords were first used in the [[Porc Hunters]] campaign, they were supposed to be only able to move 5 spaces as a move, but [[Rob]] buffed them so they could move 10 spaces a turn instead mid-campaign. | |||
Revision as of 23:22, 15 July 2015
This article is a stub and is in need of more information. You can help by expanding it.
| Earth Spirit | |
|---|---|
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| File:Sprite.png | |
| Race | Elemental |
| Hostile | No |
| Affiliations | |
| Abilities | None |
| Equipment | None |
| Capable of Speech | No |
| Weakness | Unknown |
| First Appearance | Porc Hunters |
Earthlords are Elementals that may be summon using mud, dirt stone and gravel, by Theurgists with the Call Earthlord ability.
Summoning
Once a Theurgist uses Call Earthlord, a single Earthlord is summoned in the exact location that the summoner desires. Upon summoning, Earthlords must be given a specific instruction or task to be accomplished. Once said task is completed, the Earthlord summon will fade.
Characteristics
Earthlords are described as earthly embodiments of earth, mud, stone or gravel itself. They have no face, limbs or appendages unless stated otherwise.
Abilities
Earthlords can move up to 10 spaces to their target or goal. Once next to their target, they may attempt to deal 1 damage or preform an action to accomplish their gorl. They are not affected by rough terrain, as seen in The Many Gobos of Pat campaign. When an Earthlord takes damage, the caster must choose to take the stamina cost for it to keep it alive. If the summoner neglects to take the stamina cost for the Earthlord, the summoning instantly fades.
Trivia
- Earthlords were first used in the Porc Hunters campaign, they were supposed to be only able to move 5 spaces as a move, but Rob buffed them so they could move 10 spaces a turn instead mid-campaign.


