Theurgist: Difference between revisions
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|name1=Call Earthlord | |name1=Call Earthlord | ||
|desc1=Call forth an Earthlord out of nearby earth, mud, dirt and stone. The earthlord will charge at a single target and deal 3 damage to it at the end of each turn. Earthlords return to the ground when their target is defeated. | |desc1=Call forth an Earthlord out of nearby earth, mud, dirt and stone. The earthlord will charge at a single target and deal 3 damage to it at the end of each turn. Earthlords return to the ground when their target is defeated. | ||
| | |spe1=Yes | ||
|ran1=10 | |||
|npc1=Yes | |||
|sta1=3 | |sta1=3 | ||
|img1= | |img1=File:Theurgist_Call_Earthlord.png | ||
|name2=Ice Bolt | |name2=Ice Bolt | ||
|desc2=Release a shard of ice from your hands that deals 1 damage plus 1 additional damage for every Ice Bolt that has been fired by you or your Frost Elemental up to a maximum of 5 damage. | |desc2=Release a shard of ice from your hands that deals 1 damage plus 1 additional damage for every Ice Bolt that has been fired by you or your Frost Elemental up to a maximum of 5 damage. | ||
| | |spe2=Yes | ||
|ran2=5 | |||
|sta2=1 | |sta2=1 | ||
|img2= | |img2=File:Theurgist_Ice_Bolt.png | ||
|name3=Summon Air Sprites | |name3=Summon Air Sprites | ||
|desc3=Summon up to 4 air sprites on the battlefield. Air sprites deal 1 melee damage to the nearest enemy target and are controlled by the Game Master at the end of your turn on your Behalf. Air sprites will not listen to their summoner or their wishes and will simply attack nearby hostile targets. | |desc3=Summon up to 4 air sprites on the battlefield. Air sprites deal 1 melee damage to the nearest enemy target and are controlled by the Game Master at the end of your turn on your Behalf. Air sprites will not listen to their summoner or their wishes and will simply attack nearby hostile targets. | ||
| | |spe3=Yes | ||
|ran3=10 | |||
|npc3=Yes | |||
|sta3=3 | |sta3=3 | ||
|img3= | |img3=File:Theurgist_Summon_Air_Sprites.png | ||
|name4=Summon Frost Elemental | |name4=Summon Frost Elemental | ||
|desc4=Summon forth a Frost Elemental from a nearby pool of Water reducing your maximum stamina by 10. You control your Water Elemental on your turns. Your water elemental can use the Ray of Frost or Ice Bolt for free each turn. You may have multiple Frost Elementals. | |desc4=Summon forth a Frost Elemental from a nearby pool of Water reducing your maximum stamina by 10. You control your Water Elemental on your turns. Your water elemental can use the Ray of Frost or Ice Bolt for free each turn. You may have multiple Frost Elementals. | ||
| | |spe4=Yes | ||
|mel4=Yes | |||
|npc4=Yes | |||
|sta4=3 | |sta4=3 | ||
|img4= | |img4=File:Theurgist_Summon_Frost_Elemental.png | ||
|name5=Wind Blast | |name5=Wind Blast | ||
|desc5=Deal 9 damage to a target and knock them back up to 5 spaces. Wind blast may also be used to attempt to dodge out of the way of harmful attacks as an Instant Action without the damage component, although doing so will cost you your move on the next turn. | |desc5=Deal 9 damage to a target and knock them back up to 5 spaces. Wind blast may also be used to attempt to dodge out of the way of harmful attacks as an Instant Action without the damage component, although doing so will cost you your move on the next turn. | ||
| | |spe5=Yes | ||
|ran5=10 | |||
|int5=Yes | |||
|sta5=3 | |sta5=3 | ||
|img5= | |img5=File:Theurgist_Wind_Blast.png | ||
}} | }} | ||
Revision as of 13:30, 5 June 2015
Theurgists mainly relies on their summoning abilities to call upon other NPCs to help them and their party but theurgists do have some abilities to deal direct damage.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Call Earthlord | Yes | 10 | 3 | |||||||
| Call forth an Earthlord out of nearby earth, mud, dirt and stone. The earthlord will charge at a single target and deal 3 damage to it at the end of each turn. Earthlords return to the ground when their target is defeated. | ||||||||||
| Ice Bolt | Yes | 5 | 1 | |||||||
| Release a shard of ice from your hands that deals 1 damage plus 1 additional damage for every Ice Bolt that has been fired by you or your Frost Elemental up to a maximum of 5 damage. | ||||||||||
| Summon Air Sprites | Yes | 10 | 3 | |||||||
| Summon up to 4 air sprites on the battlefield. Air sprites deal 1 melee damage to the nearest enemy target and are controlled by the Game Master at the end of your turn on your Behalf. Air sprites will not listen to their summoner or their wishes and will simply attack nearby hostile targets. | ||||||||||
| Summon Frost Elemental | Yes | Yes | 3 | |||||||
| Summon forth a Frost Elemental from a nearby pool of Water reducing your maximum stamina by 10. You control your Water Elemental on your turns. Your water elemental can use the Ray of Frost or Ice Bolt for free each turn. You may have multiple Frost Elementals. | ||||||||||
| Wind Blast | Yes | 10 | Yes | 3 | ||||||
| Deal 9 damage to a target and knock them back up to 5 spaces. Wind blast may also be used to attempt to dodge out of the way of harmful attacks as an Instant Action without the damage component, although doing so will cost you your move on the next turn. | ||||||||||
Powers
Magical Abilities:
- Conjuration: Theurgists are proficient in summoning creatures. These creatures are often of elemental and inorganic of origin. Calling from the earth around them.
- Soil Being Summon: A theurgist can summon being called an “Earthlord” from the elements of the earth around them. The Earthlord has the ability to rush a target and harm them after each ally utilizes their abilities.
- Frost Elemental Summon: A theurgist can summon a “Frost Elemental” from a nearby pool of water in exchanged from a portion of their life force. The Frost Elemental has access to Ice-Based Magic.
- Expanding Ice Bolt: Frost Elementals can generate an “Ice Bolt” from their hands and project it towards a target. The more an Elemental utilizes this ability, the stronger their constructs are.
- Ice Beam Emission: Known as the spell “Ray of Frost,” Frost Elementals can shoot out a beam of subzero energy at a target. If a target is hit by the beam, their internal temperatures will be reduced, causing them to be ineffective in battle temporarily.
- Verbal Enhancement: They can use a pun-like battle cry when activating this beam, allowing them to follow up with another action immediately.
- Air Being Summon: A theurgist can summon up to four “Air Sprites” from the elements of the air around them. The Air Sprites are sentient enough to assist the theurgist in combat on their own, but will be loyal to their summoner.
- Expanding Ice Bolt: Theurgists can generate an “Ice Bolt” from their hands and project it towards a target. The more a Theurgist utilizes this ability, the stronger their constructs are.
- Concussive Air Blast: Theurgists can utilize the spell “Wind Blast” to release a concentrated blast of air towards a target. The target will be harmed and be flung backwards. If the Theurgist uses this move as a reaction, then the target will not be harmed.


