The Tower of Ultimate Wizardry: Difference between revisions
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The Doornabor changes her shape to whatever you are thinking of and turns into a cloud of smoke upon contact and reforms shortly after. In order to ascend to the next room you must think about a door which will cause the Doornabor to shape-shift into the portal out of the room, upon becoming the portal the Doornabor states "The Doornabor... wait a second? oh ok I guess this works". | The Doornabor changes her shape to whatever you are thinking of and turns into a cloud of smoke upon contact and reforms shortly after. In order to ascend to the next room you must think about a door which will cause the Doornabor to shape-shift into the portal out of the room, upon becoming the portal the Doornabor states "The Doornabor... wait a second? oh ok I guess this works". | ||
===Floor 6=== | ===Floor 6=== | ||
[[File:Floor_6.png|left|100px]] | |||
The sixth floor of the Tower of Ultimate Wizardry is a filed to the brim with traps. Initially the room will be pitch black, making it so that adventurers will have to wander into the traps blindly, but hidden in the room is a light switch allowing all the traps to be seen. In the pool of water to the upper left lies a clockodile who appears to be harmless. | |||
In this room, you are able to disable the traps and after a bunch of the traps are disabled a chain reaction occurs that disables all of the traps at once. After a while four Pot Puppies are lowered down in cages hanging at the four corners of the room, dangling above traps. In order to ascend to the next room you must press four red button found at the 4 corners of the room at the same time making it impossible to ascend without at least four people in your group. | |||
===Floor 7=== | |||
==History== | ==History== | ||
Revision as of 23:46, 5 September 2016
| The Tower of Ultimate Wizardry | |
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| Home To | J.J., Quintara Lotus, Rodney The Lionia Statue, Coober |
| First Appearance | [[{{{first}}}]] |
The Tower of Ultimate Wizardry is a tall tower which has a series a rooms that were built by powerful wizards who made it to the top and mey the Dragon Aspect of Arcane, Quintara Lotus. Below the tower is The Zarlin Catacombs. This tower was also featured in the original Unforgotten Realms (Web Series) as the location of the silver gate.
Appearances
The tower has the appearance of a Staff with the head of the staff looking like a Dragon and has many crystals coming out of it, the Catacombs beneath the tower have been explored (The Zarlin Catacombs).
Known Floors
The Lobby

At the entrance of the Tower of Ultimate Wizardry, Is a Lobby made of purple bricks with a wooden floor, In the Lobby is a reception desk, three items on display (A Vase from the Zarlin Catacombs, a replica of King Rohbear Leomaris' Crown, and a golden sword which was apparently made by Quintara Lotus herself but turned out to just be an Iron Broad Sword that was painted), A closed off stair case that leads to the Zarlin Catacombs, and a portal that leads to the first floor of the tower.
When adventurers enter the Lobby they will encounter J.J., an Elf who works for Quintara Lotus and delivers tea to her. If you are deemed prepared to enter the tower by J.J. he will give you a one time use trinket that allows you to see the trick of the floor you are in, and will offer one hint for a floor if you go back down to the lobby by clicking your heels seventeen times.
Floor 1

The first floor of the Tower of Ultimate Wizardry is a grey room with spikes covering all the walls. In the center of the room is a light grey pedestal with a bright red button on top, on the pedestal is ancient writing that when read reveals the solution to the puzzle.
In order to ascend to the next floor of the tower, you must first press the button, upon pressing it the spikes will start closing in, if you press the button anymore times the spikes will close in faster, in order to solve the puzzle you must let the spikes get as close to the center as possible, when they are about to crush you they stop and retract allowing you to ascend to the second floor of the tower.
This rooms is a reference to the original Tower of Ultimate Wizardry from the Unforgotten Realms Web Series, in which this was also the first floor, although in the show the button would retract the spikes not make them move quicker.
Floor 2

The second floor of the Tower of Ultimate Wizardry is a room where the floor is made of lava with fifteen rocks that lead to a portal at the other side of the room.
In this room an intercom will activate where J.J. will let you know that magic has been disabled. After a while J.J. will speak through the intercom again letting you know that you can now cast one spell, so use it wisely. Other than magic being disabled, there is one trick in the room, upon leaving the first group of rocks at the start of the room, four pot puppies will emerge and if you choose to, you will have to jump back in order to get them, other than that you just have to jump from rock to rock avoiding the lava and reach the portal. If you were to roll badly and fall you have to death roll to see if you live.
Floor 3

The third floor of the Tower of Ultimate Wizardry is a room with a floor made of sand, walls made of sandstone, two pools of water in the upper corners of the room, and a big golden door with expensive looking jewels on it a jewel door nob that doesn't actually work, a keyhole, and writing transcribed across the door. The writing on the door reads "Under the sun the key doth lies, never to be seen by his pair of eyes". In the two pools of water is a Clockodile, and at the bottom of the pools is strange "magical strings", one of the clockodiles has four Pot Puppies in its mouth, when you kill one of the clockodiles, strange eel like leeches spill from it body and the "magical strings" in the water turn into those leeches.
In this room, after a while, a panel will flip revealing Rodney The Lionia Statue, who will ask you to solve his five riddles in exchange for opening the door, when you solve his riddles he will say thank you and the panel will flip back revealing he lied to you. After another while, seven magical lever will appear on the opposite side of where Rodney was, each lever corresponds to an animal and when you pull it, it will play a sound of that animal, these levers serve no purpose and are just there to waste you time. In order to ascend to the next floor, you have to look at the trinket given to you by J.J. as one will have to do with the word "Sun" (ex. Sunglasses) and when you look under it you will find a Skeletonkey which opens the door to the next floor.
This room was designed by J.J.
Floor 4

The fourth floor of the Tower of Ultimate Wizardry is a room that has clouds, a blue sky, and a rising sun painted on the floor and walls. In this room are four floating clouds that look like beanbag chairs, a pile of books in each corner that contain children's books that loops for hundreds of pages and coloring books, buckets with color pencils, and finger paints.
In this room, in order to ascend to the next floor you have to use the finger paints and paint a door on the wall which will then transform into a portal.
Floor 5

The fifth floor of the Tower of Ultimate Wizardry is a room of purple rock. It has two large purple boulders on one side and three smaller boulders toward the upper right corner. In the center of the room is a sign that reads "The Doornabor prevents ascending above, unless you can make it feel twice the love". In the room is a shape-shifting snake women who is presumably the Doornabor who constantly repeats what is stated on the sign.
The Doornabor changes her shape to whatever you are thinking of and turns into a cloud of smoke upon contact and reforms shortly after. In order to ascend to the next room you must think about a door which will cause the Doornabor to shape-shift into the portal out of the room, upon becoming the portal the Doornabor states "The Doornabor... wait a second? oh ok I guess this works".
Floor 6

The sixth floor of the Tower of Ultimate Wizardry is a filed to the brim with traps. Initially the room will be pitch black, making it so that adventurers will have to wander into the traps blindly, but hidden in the room is a light switch allowing all the traps to be seen. In the pool of water to the upper left lies a clockodile who appears to be harmless.
In this room, you are able to disable the traps and after a bunch of the traps are disabled a chain reaction occurs that disables all of the traps at once. After a while four Pot Puppies are lowered down in cages hanging at the four corners of the room, dangling above traps. In order to ascend to the next room you must press four red button found at the 4 corners of the room at the same time making it impossible to ascend without at least four people in your group.
Floor 7
History
Trivia
- Each Master Wizard who reaches the top creates their own floor of the tower, so it can be assumed that Nisovin has his own floor.
- In Rob's old Unforgotten Realms cartoon he misspelled "Wizardry" as "Wizardy" in the tower's name.


