Sorcerer: Difference between revisions

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imported>Skydivizer
table update
imported>Razorhead
Updated descriptions.
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{{Class Card Sheet
{{Class Card Sheet
|name1=Blink
|name1=Blink
|desc1=The Sorcerer teleports up to 10 spaces away and interrupts another target's turn with one of their own. This is considered a completely separate bonus turn. Using this ability has the chance of making the Sorcerer very dizzy.
|desc1=Teleport to target space and interrupt another target's turn with one of your own. You may treat this as a completely separate bonus turn, play it out, and then resume with where you left off. Using this ability has the chance of making you very dizzy.
|spe1=Yes
|spe1=Yes
|ran1=10
|ran1=10
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|img1=File:Sorcerer_Blink.png
|img1=File:Sorcerer_Blink.png
|name2=Enlarge
|name2=Enlarge
|desc2=The Sorcerer may dramatically change the size of a target or object increasing it up to 4 times the normal size. This transformation will only last a few minutes, but will increase the target's size, strength, and stamina for the duration of the spell. A low roll can have an inverse effect. Use with caution.  
|desc2=Dramatically change the size of a target or object increasing it up to 4 times it's normal size. This transformation will only last a few minutes, but will increase the target's size, strength, and stamina for the duration. A low roll can have an inverse effect so use with caution.  
|spe2=Yes
|spe2=Yes
|ran2=10
|ran2=10
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|img2=File:Sorcerer_Enlarge.png
|img2=File:Sorcerer_Enlarge.png
|name3=Flare
|name3=Flare
|desc3=The Sorcerer may summon a powerful ball of light in their hands that can be thrown for five damage. The Sorcerer is able to change the properties of this ball in many ways. The Sorcerer can specialize it to blind, burn, change it's size, distance, power, have it explode, or multiply. The more complex it is the harder it will be to successfully cast.  
|desc3=Summon for a powerful ball of light in your hands that can be thrown for 5 damage. You are able to change the properties of this ball in many ways. You can specialize it to blind or burn. Change it's size for distance or power. Have it explode on contact. Split into 3 separate balls. The more complex you make it, the harder it will be to successfully cast.  
|spe3=Yes
|spe3=Yes
|ran3=5
|ran3=5
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|img3=File:Sorcerer_Flare.png
|img3=File:Sorcerer_Flare.png
|name4=Ray of Frost
|name4=Ray of Frost
|desc4=The Sorcerer may shoot forth a beam of ice that deals two damage, freezes the target in place, and stuns them for a turn. When using this attack the Sorcerer may say a joke, if the other role-players deem the pun clever enough the Sorcerer may use another action that is not one of their class skills.
|desc4=Shoot forth a beam of ice that deals 2 damage and freezes a target in place and stunning them for a turn. You may use another action that is not one of your class skills this turn.
|spe4=Yes
|spe4=Yes
|ran5=5
|ran5=5
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|img4=File:Sorcerer_Ray_of_Frost.png
|img4=File:Sorcerer_Ray_of_Frost.png
|name5=Rolling Fog
|name5=Rolling Fog
|desc5=The Sorcerer creates a dense fog at a targeted location. The fog expands to nearby spaces each turn until it has expanded twelve times. The fog will morph to protect the Sorcerer, but not their allies. The fog makes m ving and attacking through it much more difficult for everyone, except the Sorcerer. The fog is also quite flammable.
|desc5=Create a dense fog at target location. The fog expands to a nearby spaces each turn until it has expanded 12 times. The fog will morph to protect the Sorcerer, but not his allies. The fog makes moving and attacking through it much more difficult for everyone, except for the Sorcerer. The fog is also very flammable. Limit 1.
|spe5=Yes
|spe5=Yes
|ran5=10
|ran5=10

Revision as of 13:32, 5 June 2015

The Sorcerer is one of the most prominent classes within Unforgotten Realms Live. Gifted in the magical arts, the Sorcerer can use a variety of multi-purpose skills to buff their allies, reposition or confuse, or even cause a moderate amount of damage. A very well-rounded class, the Sorcerer can fit well into almost any party.


Abilities

Name / Description Stamina Cost Image
Teleport to target space and interrupt another target's turn with one of your own. You may treat this as a completely separate bonus turn, play it out, and then resume with where you left off. Using this ability has the chance of making you very dizzy.
Enlarge Yes 10 Yes 3
File:Sorcerer Enlarge.png
Dramatically change the size of a target or object increasing it up to 4 times it's normal size. This transformation will only last a few minutes, but will increase the target's size, strength, and stamina for the duration. A low roll can have an inverse effect so use with caution.
Flare Yes 5 1
File:Sorcerer Flare.png
Summon for a powerful ball of light in your hands that can be thrown for 5 damage. You are able to change the properties of this ball in many ways. You can specialize it to blind or burn. Change it's size for distance or power. Have it explode on contact. Split into 3 separate balls. The more complex you make it, the harder it will be to successfully cast.
Ray of Frost Yes 1
File:Sorcerer Ray of Frost.png
Shoot forth a beam of ice that deals 2 damage and freezes a target in place and stunning them for a turn. You may use another action that is not one of your class skills this turn.
Rolling Fog Yes 10 3
File:Sorcerer Rolling Fog.png
Create a dense fog at target location. The fog expands to a nearby spaces each turn until it has expanded 12 times. The fog will morph to protect the Sorcerer, but not his allies. The fog makes moving and attacking through it much more difficult for everyone, except for the Sorcerer. The fog is also very flammable. Limit 1.


Notable Sorcerers

Gracias

Nisovin

Penis Warlock

Yumi