Races: Difference between revisions

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Added Elf and Elvin Traits
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=== Hill Dwarf ===
=== Hill Dwarf ===
Hill Dwarves have the "Adrenaline" ability and can use a basic attack on a target adjacent to them even if it's not their turn every time a character is defeated by them or a character in their party.
Hill Dwarves have the "Adrenaline" ability and can use a basic attack on a target adjacent to them even if it's not their turn every time a character is defeated by them or a character in their party.
== Elf ==
Elves are "Masters of Magic" allowing them to choose two additional abilities from another class as long as they are spell abilities.
=== Noble Born ===
Noble Born Elves have the "Melding Magic" ability and can use a spell ability after an alley rolls a Critical after using an ability, even if it is not their turn.
=== Spellblade ===
Spellblade Elves have the "Spellblade" ability and can use a melee range attack on an adjacent target after casting a spell ability

Revision as of 01:14, 4 June 2015

Races are defining characteristics of each player and each race has two subraces to go along with it, each character has one race and one subrace.

Gnome

Gnomes get one less character ability (2 instead of 3) but get four random Treasure Cards at the beginning of each game and are able to use an item or Treasure Card instead of moving.

Keen

Keen gnomes have the "Passback" skill. This allows Keens to use treasures cards that your allies have as long as you are in 10 spaces of them and have a line of sight.

Okagnoma

Okagnoma gnomes have the "Tinker" skill. This allows Okagnomas to trade in two treasure cards they have and receive a completely random new treasure card (it can be the same card as one or both of the traded in cards.)

Dwarf

Dwarves starts with an additional 1000 gold. The next character they create on their next adventure is allowed to start with one of the treasure items they acquire.

Tall Dwarf

Tall Dwarves have the "Duel Wield" ability and can use a basic attack each turn as their move if they are wielding two melee weapons. These Dwarfs are as tall as normal humans.

Hill Dwarf

Hill Dwarves have the "Adrenaline" ability and can use a basic attack on a target adjacent to them even if it's not their turn every time a character is defeated by them or a character in their party.

Elf

Elves are "Masters of Magic" allowing them to choose two additional abilities from another class as long as they are spell abilities.

Noble Born

Noble Born Elves have the "Melding Magic" ability and can use a spell ability after an alley rolls a Critical after using an ability, even if it is not their turn.

Spellblade

Spellblade Elves have the "Spellblade" ability and can use a melee range attack on an adjacent target after casting a spell ability