Paladin: Difference between revisions
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{{Class Card Sheet | {{Class Card Sheet | ||
|name1=Blessing of Strength | |name1=Blessing of Strength | ||
|desc1= | |desc1=Cast a blessing on a target that causes them to deal double damage with melee attacks until end of combat. For allies, they must yell a phrase chosen by the Paladin when they attack to they will lose this effect. | ||
|spe1=Yes | |spe1=Yes | ||
|ran1=10 | |ran1=10 | ||
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|img1=File:Paladin_Blessing_of_Strength.png | |img1=File:Paladin_Blessing_of_Strength.png | ||
|name2=Divine Intervention | |name2=Divine Intervention | ||
|desc2= | |desc2=You may force a re-roll for yourself, allies, or foes. This ability can be used as many times as you like, but the stamina cost is doubled each time this ability is used in a single round of combat. | ||
|spe2=Yes | |spe2=Yes | ||
|int2=Yes | |int2=Yes | ||
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|img2=File:Paladin_Divine_Intervention.png | |img2=File:Paladin_Divine_Intervention.png | ||
|name3=Holy Light | |name3=Holy Light | ||
|desc3= | |desc3=Release a wave of light onto a target that restores Stamina equal to the die rolled with this ability. Can also be used to deal damage to Undead targets. Using this ability on a Paladin reduces it's effectiveness in half. | ||
|spe3=Yes | |spe3=Yes | ||
|ran3=10 | |ran3=10 | ||
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|img3=File:Paladin_Holy_Light.png | |img3=File:Paladin_Holy_Light.png | ||
|name4=Honor Chains | |name4=Honor Chains | ||
|desc4= | |desc4=Shackle a target using chains made of pure light to another target, object, or the ground. Targets will not be able to move and take 3 damage at the end of your turn. A paladin may break the chains by whispering an ancient password of honor that they choose. | ||
|spe4=Yes | |spe4=Yes | ||
|ran4=5 | |ran4=5 | ||
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|img4=File:Paladin_Honor_Chains.png | |img4=File:Paladin_Honor_Chains.png | ||
|name5=Unholy Water | |name5=Unholy Water | ||
|desc5= | |desc5=Throw a flask of Unholy Water at a target. If the flask hits, you may change the target of their next attack, action, or spell. | ||
|ran5=10 | |ran5=10 | ||
|sta5=1 | |sta5=1 | ||
Revision as of 13:38, 5 June 2015
The Paladin is a playable class prominently seen in the first campaign, the Nuren Campaign. Capable of yielding the extremely powerful Divine Intervention and acting to buff up the team whenever the opportunity arises, a the presence of a Paladin can serve a prominent role in keeping the party fighting even when all looks bleak.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Blessing of Strength | Yes | 10 | Yes | Yes | 3 | |||||
| Cast a blessing on a target that causes them to deal double damage with melee attacks until end of combat. For allies, they must yell a phrase chosen by the Paladin when they attack to they will lose this effect. | ||||||||||
| Divine Intervention | Yes | Yes | 3 | |||||||
| You may force a re-roll for yourself, allies, or foes. This ability can be used as many times as you like, but the stamina cost is doubled each time this ability is used in a single round of combat. | ||||||||||
| Holy Light | Yes | 10 | 3 | |||||||
| Release a wave of light onto a target that restores Stamina equal to the die rolled with this ability. Can also be used to deal damage to Undead targets. Using this ability on a Paladin reduces it's effectiveness in half. | ||||||||||
| Honor Chains | Yes | 5 | 1 | |||||||
| Shackle a target using chains made of pure light to another target, object, or the ground. Targets will not be able to move and take 3 damage at the end of your turn. A paladin may break the chains by whispering an ancient password of honor that they choose. | ||||||||||
| Unholy Water | 10 | 1 | ||||||||
| Throw a flask of Unholy Water at a target. If the flask hits, you may change the target of their next attack, action, or spell. | ||||||||||
Powers
Holy Knight Training:
- Divine Empowerment: Paladins can access their own inner holiness. The result of this causes them to either empower their own abilities, their allies, or even perform holy magic.
- Holy Explosion Manipulation: When enraged by an ally’s death, a Paladin can perform a spell called “Righteous Fury.” This spell will cause an explosion at the center of a target. The explosion will greatly affect Demons, Undead and children.
- Strength Augmentation: Paladins can cast upon a “Blessing of Strength” on a target. This will increase their physical strength for the duration of combat.
- Verbal Dependence: Allies that have been blessed must recite a phrase of empowerment before attempting to attack a target. Should they fail, they will not be able to correctly hit the target.
- Holy Chain Creations: By using the holy spell “Honor Chains,” Paladins can summon forth chains made out of pure light. These will attach a target to either another person or the ground. Only a Paladin can break the spell by whispering an ancient word of honor of their choosing.
- Binding: The target of the spell is bounded to whatever the Paladin chose as an anchor. The target cannot move so long as the spell is in effect. Earlier versions of this spell allowed movement, but channeled the damage throughout the participants that were chained.
- Spell Nullification: Any paladin can break the spell so long as they correctly whisper the ancient word of honor.
- Probability Manipulation: A Paladin may call upon a “Divine Intervention” from the Game Master to potentially alter the probability of an outcome. It is still random if the second outcome will be beneficial or detrimental to the Paladin and their allies.
- Holy Light Healing: By using the spell “Holy Light,” Paladins can use their holy abilities to recover the wounds of others or themselves. Since this ability is holy in nature, if the spell is cast on another person, the effect is thoroughly increased from what it would be if the Paladin used it on themselves.
- Unholy Projectile Attack: Paladins carry around bottles of “Unholy Water” that can be thrown at a target. If the target is successfully hit, the Paladin can halt or otherwise persuade the target from harming the Paladin or their allies.
- Persuasion: While coated in the Unholy Water, targets will listen to what a Paladin will say for them to do. However they can reject an idea such as harming someone on the targets side.
Former Abilities
Righteous Fury
Release all of your inner holy power in the form of a single attack. This strike will deal 25 damage in a 3 square radius centered on your target to all demons, undead, and children. This ability is only usable if a Party member dies.


