Paladin: Difference between revisions
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imported>Tdis8629 m Added inaccuracy disclaimer, similar to Monk |
imported>Skydivizer mNo edit summary |
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== Abilities == | == Abilities == | ||
{{Class Card Sheet | |||
|Blessing of Strength | |||
|Cast a blessing on a target that causes them to deal double damage with melee attacks until end of combat. For allies, they must yell a phrase chosen by the paladin at the time this ability is used. If they forget to yell this phrase they lose this effect. | |||
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Ranged|Ranged = 10]]<br>[[Cards/Card_Gems#Interrupt|Interrupt]]<br>[[Cards/Card_Gems#Buff|Buff]]<br>? | |||
|3 | |||
|[[File:Paladin_Blessing_of_Strength.png|325x325px]] | |||
|Divine Intervention | |||
|You may force a reroll for yourself, allies, or foes. This ability can be used as many times as you like, but the stamina cost is doubled each time this ability is used in a single round of combat. | |||
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Interrupt|Interrupt]] | |||
|3 | |||
|[[File:Paladin_Divine_Intervention.png|325x325px]] | |||
|Holy Light | |||
|Release a wave of light onto a target that restores Stamina equal to the die rolled with this ability. Can also be used to deal damage to Undead targets. Using this ability on a Paladin reduces it's effectiveness in half. | |||
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Ranged|Ranged = 10]] | |||
|3 | |||
|[[File:Paladin_Holy_Light.png|325x325px]] | |||
|Honor Chains | |||
|Shackle a target using chains made of pure light to another target, object or the ground. Target will not be able to move and take 3 damage at the end of your turn. A paladin may break the chains by whispering the ancient password of honor that the choose. | |||
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Ranged|Ranged = 5]] | |||
|1 | |||
|[[File:Paladin_Honor_Chains.png|325x325px]] | |||
|Unholy Water | |||
|Throw a flask of Unholy Water at a target. If the flask hits, you can may change the target of their next attack, action, or spell. | |||
|[[Cards/Card_Gems#Ranged|Ranged = 10]] | |||
|1 | |||
|[[File:Paladin_Unholy_Water.png|325x325px]] | |||
}} | |||
== Former Abilities == | |||
===Righteous Fury=== | ===Righteous Fury=== | ||
Release all of your inner holy power in the form of a single attack. This strike will deal 25 damage in a 3 square radius centered on your target to all demons, undead, and children. This ability is only usable if a Party member dies. | Release all of your inner holy power in the form of a single attack. This strike will deal 25 damage in a 3 square radius centered on your target to all demons, undead, and children. This ability is only usable if a Party member dies. | ||
== Notable Paladins == | == Notable Paladins == | ||
Revision as of 14:22, 3 June 2015
The Paladin is a playable class prominently seen in the first campaign, the Nuren Campaign. Capable of yielding the extremely powerful Divine Intervention and acting to buff up the team whenever the opportunity arises, a the presence of a Paladin can serve a prominent role in keeping the party fighting even when all looks bleak.
Abilities
| Name / Description | Stamina Cost | Image | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| {{{name1}}} | {{{sta1}}} | [[{{{img1}}}|325px|center|frameless|class=img-100]] | ||||||||
| {{{desc1}}} | ||||||||||
Former Abilities
Righteous Fury
Release all of your inner holy power in the form of a single attack. This strike will deal 25 damage in a 3 square radius centered on your target to all demons, undead, and children. This ability is only usable if a Party member dies.


