Lumberjack: Difference between revisions

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The '''Lumberjack''' is a direct combat class which packs a serious punch. The Lumberjack's skill set excels in both large and single-target fights, with Earthquake and Yodel acting as fantastic crowd control and Mount having various uses. The Lumberjack may sleep all night and work all day, but enemies best not get in his way.
The '''Lumberjack''' is a direct combat class which packs a serious punch. The Lumberjack's skill set excels in both large and single-target fights, with Earthquake and Yodel acting as fantastic crowd control and Mount having various uses. The Lumberjack may sleep all night and work all day, but enemies best not get in his way.
== Abilities ==
== Abilities ==
{| class="wikitable sortable mw-collapsible"
{{Class Card Sheet
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" |Ability
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" class="unsortable" |Description
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" |Gem Classification
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" data-sort-type="number" |Stamina Cost
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" class="unsortable" |Image
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center" id ="Earthquake"
|Earthquake
|Earthquake
|Lumberjacks can create tremors in the earth by slamming the blunt of their axe down. 6 squares in a 10 block radius become pitfalls, preventing targets from moving past them. If a square is selected with a target already on it, the target will take 2 damage instead.
|Lumberjacks can create tremors in the earth by slamming the blunt of their axe down. 6 squares in a 10 block radius become pitfalls, preventing targets from moving past them. If a square is selected with a target already on it, the target will take 2 damage instead.
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|3
|3
|[[File:Lumberjack_Earthquake.png|325x325px]]
|[[File:Lumberjack_Earthquake.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center" id ="Mount"
|Mount
|Mount
|Lumberjacks can climb on top of a target and attempt to dominate it. If successful they can now play for the target on their turns. Targets can attempt to throw the lumberjack off each turn. Lumberjacks must roll when attempting to move the mounted target.  
|Lumberjacks can climb on top of a target and attempt to dominate it. If successful they can now play for the target on their turns. Targets can attempt to throw the lumberjack off each turn. Lumberjacks must roll when attempting to move the mounted target.  
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|1
|1
|[[File:Lumberjack_Mount.png|325x325px]]
|[[File:Lumberjack_Mount.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center" id ="Paincakes"
|Paincakes
|Paincakes
|The lumberjack throws a stale pancake at a target within 5 spaces which deals 3 damage. The pancake is able to bank off of as many targets as the lumberjack likes until a failed roll. Failing a roll forces the lumberjack to take 1 damage for each bounce.  
|The lumberjack throws a stale pancake at a target within 5 spaces which deals 3 damage. The pancake is able to bank off of as many targets as the lumberjack likes until a failed roll. Failing a roll forces the lumberjack to take 1 damage for each bounce.  
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|1
|1
|[[File:Lumberjack_Paincakes.png|325x325px]]
|[[File:Lumberjack_Paincakes.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center" id ="Woodland Companion"
|Woodland Companion
|Woodland Companion
|The lumberjack summons a Woodland Companion as a pet. The pet deals 2 damage and when attacked the Lumberjack must take the damage or release the pet. Lumberjacks play for their pets on their turns. The pet must be named and not disrespected or else it will leave the lumberjack. The Woodland Companion is decided during character creation.  
|The lumberjack summons a Woodland Companion as a pet. The pet deals 2 damage and when attacked the Lumberjack must take the damage or release the pet. Lumberjacks play for their pets on their turns. The pet must be named and not disrespected or else it will leave the lumberjack. The Woodland Companion is decided during character creation.  
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|3
|3
|[[File:Lumberjack_Woodland Companion.png|325x325px]]
|[[File:Lumberjack_Woodland Companion.png|325x325px]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center" id ="Yodel"
|Yodel
|Yodel
|The Lumberjack releases a powerful yodel in a direction that dazes targets. Dazed targets are less likely to hit their attacks. The force of the yodel can be used to bank the sound off walls and knock small objects over.
|The Lumberjack releases a powerful yodel in a direction that dazes targets. Dazed targets are less likely to hit their attacks. The force of the yodel can be used to bank the sound off walls and knock small objects over.
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|1
|1
|[[File:Lumberjack_Yodel.png|325x325px]]
|[[File:Lumberjack_Yodel.png|325x325px]]
|}
}}


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Revision as of 14:03, 3 June 2015

The Lumberjack is a direct combat class which packs a serious punch. The Lumberjack's skill set excels in both large and single-target fights, with Earthquake and Yodel acting as fantastic crowd control and Mount having various uses. The Lumberjack may sleep all night and work all day, but enemies best not get in his way.

Abilities

Name / Description Stamina Cost Image
{{{name1}}} {{{sta1}}} [[{{{img1}}}|325px|center|frameless|class=img-100]]
{{{desc1}}}