Elf: Difference between revisions
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== Description == | == Description == | ||
Elves are much taller than Dwarves or Gnomes and possess an impressive affinity for magic. They have a culture around the sun that some Spellblade elves are associated with | Elves are much taller than Dwarves or Gnomes and possess an impressive affinity for magic. They have a culture around the sun that some Spellblade elves are associated with. | ||
== Sub-Races == | == Sub-Races == | ||
Revision as of 06:19, 3 June 2015
Elves are a species briefly introduced in The Nuren Campaign, but further elaborated upon during the Roamin's Band of Thieves campaign.
Description
Elves are much taller than Dwarves or Gnomes and possess an impressive affinity for magic. They have a culture around the sun that some Spellblade elves are associated with.
Sub-Races
Spellblade
Spellblade Elves can use a melee weapon on the same turn they attack with a spell.
Abilities
Elven Physiology:
- Longevity: Elves have a significantly larger life span beyond that of a human. Dwarves being the few beings on par with their longevity.
- Elven Strength: Elves have superfluous strength that rivals that of Warrior Dwarves; however they prefer to utilize weapons or magic in combat situations.
- Elven Endurance: Elves have low muscle fatigue generation. This allows them to do more difficult tasks for a longer period of time or even withstand large explosions more easily than most.
- Self-Sustenance: Elves do not need to sleep or rest; instead they meditate or utilize magic based healing to regain their strength over prolonged periods of time.
- Magic Affinity: Elves have a natural magical nature, allowing them to utilize multiple forms of magic if they have learned it.
- Spellblade Dexterity: Spellblade Elves are more naturally attuned to battle, allowing them to be able to utilize their magical abilities and physical abilities immediately after one another.
- Solar Energy Immunity: Spellblade Elves have natural immunity to solar energy based weaponry and/or magical attacks. This allows them to easily coexist with the large Sun Hounds.
- Magic Sensing: Spellblades have the ability to sense magic. They can tell the difference from a natural fog and a magically generated fog.


