Skelephelk: Difference between revisions
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imported>Razorhead General touch-ups. |
imported>Razorhead m More explanation. |
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Charge at a target, continuing along it's path of travel until an obstacle is encountered. If its target fail to dodge, they take damage upon being rammed against it's final obstacle. | Charge at a target, continuing along it's path of travel until an obstacle is encountered. If its target fail to dodge, they take damage upon being rammed against it's final obstacle. | ||
===Toss=== | ===Toss=== | ||
Tosses a target onto it's own back, | Tosses a target onto it's own back. While this target is on their back, they cannot cast spells due to the Skelephelks resistance to magic. | ||
==Trivia== | ==Trivia== | ||
Revision as of 22:50, 7 June 2015
| Skelephelk | |
|---|---|
|
| |
| Race | Skelephelk |
| Hostile | Yes |
| Affiliations | Porcs |
| Abilities | Charge, Toss |
| Equipment | None |
| Capable of Speech | No |
| Weakness | Physical Damage |
| First Appearance | Porc Hunters |
Skelephelk were first introduced in the Porc Hunters campaign.
Characteristics
Large, hulking creatures summoned by Porbo during Porc Hunters. They supposedly look like a cross between an elephant, elk, and skeleton. They are highly resistant to magic, and fight using their sheer size and weight.
Abilities
Charge
Charge at a target, continuing along it's path of travel until an obstacle is encountered. If its target fail to dodge, they take damage upon being rammed against it's final obstacle.
Toss
Tosses a target onto it's own back. While this target is on their back, they cannot cast spells due to the Skelephelks resistance to magic.


