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Races are defining characteristics of each [[player]] and each race has two subraces to go along with it, each [[character]] has one race and one subrace.
Races are defining characteristics of each [[player]] and each race has two subraces to go along with it, each [[character]] has one race and one subrace.


== [[Gnome]] ==
=Playable Races=
[[Gnome|Gnomes]] have two subraces, Keens and Okagnomas.


{{Card Sheet/Race
== Gnome ==
|racename=Gnome
[[Gnome|Gnomes]] get one less character ability (2 instead of 3) but get four random [[Treasures|Treasure Cards]] at the beginning of each game and are able to use an item or Treasure Card instead of moving.
|raceab=Technological Preference
|racedesc=You start with one less character ability, but four random treasure cards. You may use an Item or Treasure card consumable or ability instead of moving each turn.
|raceimg=File:Gnome_Technological_Preference.png
|name1=Keen
|ab1=Passback
|desc1=You may use any treasure card ability your allies have during your turn as if you also had it as long as you are within 5 spaces of each other.
|img1=File:Keen_Passback.png
|name2=Okagnoma
|ab2=Tinker
|desc2=You may take any two treasure cards and trade them in for a treasure card from a selection of three. This ability can only be used after each major battle.
|img2=File:Okagnoma_Tinker.png
}}


== [[Dwarf]] ==
=== Keen ===
[[Dwarf|Dwarves]] have two subraces, Hill Dwarves and Tall Dwarves.
Keen gnomes have the "Passback" skill.  This allows Keens to use treasures cards that your allies have as long as you are in 10 spaces of them and have a line of sight.


{{Card Sheet/Race
=== Okagnoma ===
|racename=Dwarf
Okagnoma gnomes have the "Tinker" skill. This allows Okagnomas to trade in two treasure cards they have and receive a completely random new treasure card (it can be the same card as one or both of the traded in cards.)
|raceab=Golden Inheritance
|racedesc=Your character starts with an additional 1000 gold. The next character you create is allowed to start with one of the treasure items you acquire from this character.
|raceimg=File:Dwarf_Golden_Inheritance.png
|name1=Hill Dwarf
|ab1=Adrenaline
|desc1=Anytime a character is defeated by you or your party, you may use a basic attack on a target adjacent to you even if it is not currently your turn.
|img1=File:Hill_Dwarf_Adrenaline.png
|name2=Tall Dwarf
|ab2=Dual Wield
|desc2=Allows you to use a basic attack each turn as your move if you are wielding two melee weapons.  
|img2=File:Tall_Dwarf_Dual_Wield.png
}}


== [[Elf]] ==
== Dwarf ==
[[Elf|Elves]] have two subraces, Noble Born and Spellblades.
[[Dwarf|Dwarves]] starts with an additional 1000 gold. The next character they create on their next adventure is allowed to start with one of the treasure items they acquire.


{{Card Sheet/Race
=== Tall Dwarf ===
|racename=Elf
Tall Dwarves have the "Duel Wield" ability and can use a basic attack each turn as their move if they are wielding two melee weapons. These Dwarfs are as tall as normal humans.
|raceab=Master of Magic
|racedesc=You may choose two additional abilities from another class as long as they are spell abilities.
|raceimg=File:Elf_Master_of_Magic.png
|name1=Noble Born
|ab1=Melding Magic
|desc1=Any time an alley rolls a Critical after using an ability, you may use a spell ability even if it is not your turn.
|img1=File:Noble_Born_Melding_Magic.png
|name2=Spellblade
|ab2=Spellblade
|desc2=After casting a spell ability, you may also use a melee range attack on an adjacent target.
|img2=File:Spellblade_Spellblade.png
}}


[[Category:Race]]
=== Hill Dwarf ===
[[Category:Cards]]
Hill Dwarves have the "Adrenaline" ability and can use a basic attack on a target adjacent to them even if it's not their turn every time a character is defeated by them or a character in their party.
[[Category:Gameplay_Elements]]
 
== Elf ==
[[Elf|Elves]] are "Masters of Magic" allowing them to choose two additional abilities from another class as long as they are spell abilities.
 
=== Noble Born ===
Noble Born Elves have the "Melding Magic" ability and can use a spell ability after an alley rolls a Critical after using an ability, even if it is not their turn.
 
=== Spellblade ===
Spellblade Elves have the "Spellblade" ability and can use a melee range attack on an adjacent target after casting a spell ability
 
=NPC Races=
 
== [[Kobold]] ==
Kobolds are short, furry, creatures that live in caves.They primarily eat gems and crystals of low quality. They are also known for their dislike of Dwarves. First seen in [[Roamin's Band of Thieves]].
 
== [[Mermaid]] ==
Mermaids are humanoid amphibious creatures that lack the ability to speak. First seen in [[The Nuren Campaign]].
 
== [[Skeleton]] ==
Skeletons are undead creatures made entirely of bone. The lack the ability to speak in the common tounge, but have shown able to wield weapons such as bows in battle. First seen in [[The Nuren Campaign]].
 
== [[Porc]] ==
Porcs are Orc like creatures that share physical similarities to pigs. First seen in [[Porc Hunters]]/
 
== [[Gemling]] ==
Gemlings are small crystalline creatures found in caves. The are very weak but can be trouble in large numbers.
 
== [[Monkey Fish]] ==
Monkey Fish are amphibious fish-monkey hybrids capable of speech.
 
== [[Eagle Bear]] ==
Eagle Bears are eagle-bear hybrids that are supposedly capable of flight
 
== [[Blood Snake]] ==
Blood Snakes are carnivorus reptiles constantly covered in blood commonly found in forests.
 
== [[Sun Hound]] ==
Sun Hounds are canines capable of sun magic common used as pets for [[elf#spellblade| Spellblades]].
 
 
[[Category:Race| ]]

Revision as of 01:59, 6 June 2015

Races are defining characteristics of each player and each race has two subraces to go along with it, each character has one race and one subrace.

Playable Races

Gnome

Gnomes get one less character ability (2 instead of 3) but get four random Treasure Cards at the beginning of each game and are able to use an item or Treasure Card instead of moving.

Keen

Keen gnomes have the "Passback" skill. This allows Keens to use treasures cards that your allies have as long as you are in 10 spaces of them and have a line of sight.

Okagnoma

Okagnoma gnomes have the "Tinker" skill. This allows Okagnomas to trade in two treasure cards they have and receive a completely random new treasure card (it can be the same card as one or both of the traded in cards.)

Dwarf

Dwarves starts with an additional 1000 gold. The next character they create on their next adventure is allowed to start with one of the treasure items they acquire.

Tall Dwarf

Tall Dwarves have the "Duel Wield" ability and can use a basic attack each turn as their move if they are wielding two melee weapons. These Dwarfs are as tall as normal humans.

Hill Dwarf

Hill Dwarves have the "Adrenaline" ability and can use a basic attack on a target adjacent to them even if it's not their turn every time a character is defeated by them or a character in their party.

Elf

Elves are "Masters of Magic" allowing them to choose two additional abilities from another class as long as they are spell abilities.

Noble Born

Noble Born Elves have the "Melding Magic" ability and can use a spell ability after an alley rolls a Critical after using an ability, even if it is not their turn.

Spellblade

Spellblade Elves have the "Spellblade" ability and can use a melee range attack on an adjacent target after casting a spell ability

NPC Races

Kobolds are short, furry, creatures that live in caves.They primarily eat gems and crystals of low quality. They are also known for their dislike of Dwarves. First seen in Roamin's Band of Thieves.

Mermaids are humanoid amphibious creatures that lack the ability to speak. First seen in The Nuren Campaign.

Skeletons are undead creatures made entirely of bone. The lack the ability to speak in the common tounge, but have shown able to wield weapons such as bows in battle. First seen in The Nuren Campaign.

Porcs are Orc like creatures that share physical similarities to pigs. First seen in Porc Hunters/

Gemlings are small crystalline creatures found in caves. The are very weak but can be trouble in large numbers.

Monkey Fish are amphibious fish-monkey hybrids capable of speech.

Eagle Bears are eagle-bear hybrids that are supposedly capable of flight

Blood Snakes are carnivorus reptiles constantly covered in blood commonly found in forests.

Sun Hounds are canines capable of sun magic common used as pets for Spellblades.