Template:Card Sheet/Class: Difference between revisions

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imported>RiceWaffleFox
m Pet gems and Buff gems no longer exist.
 
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<noinclude>
== Card Class Sheet Template ==


{| class="wikitable sortable mw-collapsible"
Maximum rows is 100 due to limitations in the looping parser.
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" |Ability
<pre>{{Class Card Sheet
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" class="unsortable" |Description
|name1=
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" |Gem Classification
|desc1=
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" data-sort-type="number" |Stamina Cost
|spe1=
!style="background:#92BCEA; border:1px solid #2a2a2a; padding:1em; margin:auto;" class="unsortable" |Image
|mel1=
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a;  text-align: center" id ="{{{1}}}"
|ran1=
|{{{1}}}
|int1=
|{{{2}}}
|lim1=
|{{{3}}}
|sta1=
|{{{4}}}
|img1=
|[[File:{{{5}}}|325x325px]]
|name2=
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a; text-align: center" id ="Charm"
|desc2=
|Charm
|spe2=
|The role-player must take a selfie and post it to the social media platform of their choice. Once this has been done you may attempt to charm a target. If successful the Bard may control the targets actions on their turn until the target breaks free.
...
|[[Cards/Card_Gems#Range|Range = 5]]<br>[[Cards/Card_Gems#NPC|NPC]]<br>?
}}
|3
</pre>
|[[File:Bard_Charm.png|325x325px]]
[[Category:Templates]]
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a; text-align: center" id ="Disguise"
</noinclude>
|Disguise
<table border="0" cellspacing="0" class="card-table ewikitable sortable mw-collapsible">
|The role-player must change the voice of their character. The Bard may take on the shape of any creature or race until they stop doing the voice, in which case the magic of the spell breaks and you are returned to normal.
<tr>
|[[Cards/Card_Gems#Spell|Spell]]<br>[[Cards/Card_Gems#Buff|Buff]]
<th>Name / Description</th>
|3
<th>[[Image:Spell gem.png|50px|class=img-100]]</th>
|[[File:Bard_Disguise.png|325x325px]]
<th>[[Image:Melee gem.png|50px|class=img-100]]</th>
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a; text-align: center" id ="Double Down"
<th data-sort-type="number">[[Image:Range gem.png|50px|class=img-100]]</th>
|Double Down
<th data-sort-type="number">[[Image:Radius_Gem.png|50px|class=img-100]]</th>
|Proclaim that you wish to double something. Damage, size, the effect of a spell. If the host deems this acceptable, roll a die. Should you succeed, said something is doubled. Should you fail, you take 3 damage and are shamed.
<th>[[Image:Interrupt gem.png|50px|class=img-100]]</th>
|[[Cards/Card_Gems#Interrupt|Interrupt]]
<th>[[Image:Limited gem.png|50px|class=img-100]]</th>
|3
<th style="font-size:70%">Stamina Cost</th>
|[[File:Bard_Double_Down.png|325x325px]]
<th class="unsortable" style="width:325px">Image</th>
|- style="background:#F0F7F4; margin:auto; border:1px solid #2a2a2a; text-align: center" id ="Lullaby"
</tr>
|Lullaby
 
|Create an impromptu song to sing to the table that relates to the events currently unfolding. If your song should impress the Game Master, you may put all enemies who hear it to sleep.
<tr id ="{{{name1}}}" style="color:black!important;">
|[[Cards/Card_Gems#Range|Range = 10]]<br>?
<td>{{{name1}}}</td>
|3
<td>{{{spe1|}}}</td>
|[[File:Bard_Lullaby.png|325x325px]]
<td>{{{mel1|}}}</td>
|}
<td>{{{ran1|}}}</td>
<td>{{{rad1|}}}</td>
<td>{{{int1|}}}</td>
<td>{{{lim1|}}}</td>
<td>{{{sta1}}}</td>
<td>[[{{{img1}}}|325px|center|frameless|class=img-100]]</td>
</tr>
<tr style="color:black">
<td colspan="11" data-sort-value="name1">{{{desc1}}}</td>
<td data-sort-value="{{{spe1|}}}" style="display:none;"></td>
<td data-sort-value="{{{mel1|}}}" style="display:none;"></td>
<td data-sort-value="{{{ran1|}}}" style="display:none;"></td>
<td data-sort-value="{{{rad1|}}}" style="display:none;"></td>
<td data-sort-value="{{{int1|}}}" style="display:none;"></td>
<td data-sort-value="{{{lim1|}}}" style="display:none;"></td>
<td data-sort-value="{{{sta1|}}}" style="display:none;"></td>
<td data-sort-value="" style="display:none;"></td>
</tr>
 
{{ #vardefine: i | 2 }}{{
  #while:
  | {{{ name{{#var: i }} | }}}
  |
<tr id ="{{{name{{#var: i }}}}}" style="color:black!important;">
<td>{{{name{{#var: i }}}}}</td>
<td>{{{spe{{#var: i }}|}}}</td>
<td>{{{mel{{#var: i }}|}}}</td>
<td>{{{ran{{#var: i }}|}}}</td>
<td>{{{rad{{#var: i }}|}}}</td>
<td>{{{int{{#var: i }}|}}}</td>
<td>{{{lim{{#var: i }}|}}}</td>
<td>{{{sta{{#var: i }}}}}</td>
<td>[[{{{img{{#var: i }}}}}|325px|center|frameless|class=img-100]]</td>
</tr>
<tr style="color:black">
<td colspan="11" data-sort-value="{{{name{{#var: i }}}}}">{{{desc{{#var: i }}}}}</td>
<td data-sort-value="{{{spe{{#var: i }}|}}}" style="display:none;"></td>
<td data-sort-value="{{{mel{{#var: i }}|}}}" style="display:none;"></td>
<td data-sort-value="{{{ran{{#var: i }}|}}}" style="display:none;"></td>
<td data-sort-value="{{{rad{{#var: i }}|}}}" style="display:none;"></td>
<td data-sort-value="{{{int{{#var: i }}|}}}" style="display:none;"></td>
<td data-sort-value="{{{lim{{#var: i }}|}}}" style="display:none;"></td>
<td data-sort-value="{{{sta{{#var: i }}|}}}" style="display:none;"></td>
<td data-sort-value="" style="display:none;"></td>
</tr>
{{ #vardefine: i | {{ #expr: {{ #var: i }} + 1 }} }}
}}
</table>

Latest revision as of 01:31, 16 October 2016

Card Class Sheet Template

Maximum rows is 100 due to limitations in the looping parser.

{{Class Card Sheet
|name1=
|desc1=
|spe1=
|mel1=
|ran1=
|int1=
|lim1=
|sta1=
|img1=
|name2=
|desc2=
|spe2=
...
}}
Name / Description Stamina Cost Image
{{{name1}}} {{{sta1}}} [[{{{img1}}}|325px|center|frameless|class=img-100]]
{{{desc1}}}